Aquatopia

Designing an Underwater Sustainable Future

JourneyJar

Social Media for Travelers

Role: UX/UI Designer | Team: 5 members | Tools: Figma, Procreate, p5.js | Timeline: 2 weeks

Role: UX/UI Designer | Team: 5 members | Tools: Figma, Procreate, p5.js | Timeline: 2 weeks

Aquatopia is an interactive discovery game that immerses players in an alternative underwater civilization, showcasing sustainable living through exploration and interaction. As the UI/UX Designer, I created the complete visual interface and interactive elements that guide players through this futuristic aquatic world.

Aquatopia is an interactive discovery game that immerses players in an alternative underwater civilization, showcasing sustainable living through exploration and interaction. As the UI/UX Designer, I created the complete visual interface and interactive elements that guide players through this futuristic aquatic world.

Assingment Description

The Challenge

Our team was tasked with imagining a sustainable future society aligned with UN Sustainable Development Goals. We needed to create an interactive p5.js experience that would make this future tangible and engaging while educating users about sustainable practices.

The Solution

An underwater civilization where players take a "field trip" through three key facilities: an energy generator room, a farmhouse for resource cultivation, and an air extractor room. Through intuitive UI and engaging visuals, players discover how this society thrives beneath the ocean.

My Role & Contributions

As the UI/UX Designer, I was responsible for the complete visual identity and interface design of the game

As the UI/UX Designer, I was responsible for the complete visual identity and interface design of the game

Design Responsibilities

  • Complete UI System Design - Designed all interface elements including navigation controls, room indicators, and interactive components

  • Visual Design - Created character designs, environmental assets, and visual language for the underwater world

  • User Experience Strategy - Provided critical feedback on interaction patterns and user flow

  • Asset Creation - Utilized Figma for UI components and Procreate for illustration work

Design Process

Research & Ideation

Working with my team, we conducted extensive brainstorming to envision a sustainable future:

Working with my team, we conducted extensive brainstorming to envision a sustainable future:

  • Generated 50+ unique concepts exploring different sustainable futures

  • Clustered ideas into thematic groups to identify patterns

  • Selected the underwater sustainability concept based on team consensus

  • Defined how an underwater economy, social structures, and daily life would function sustainably

Defining the World

World Building

The Concept: An alternative underwater civilization where sustainability isn't just a goal— it's the foundation of survival. The city functions through three interconnected sustainable systems

Experience Design: We formatted the world as a "field trip" experience, positioning the player as a visitor learning about this civilization through guided exploration— a familiar and accessible framework for educational content

The Three Rooms

Energy Generator Room: Powers the entire underwater city through sustainable energy sources

Farmhouse: Grows resources for food and building materials, cultivating plants and sea animals

Air Extractor Room: Provides breathable air for all citizens living underwater

UI/UX Design

Design System Development

I created a cohesive visual language appropriate for a underwater setting that balanced aesthetic appeal with functional clarity

Key Design Deliverables

  • Character design and directional sprites

  • Room entry indicators and navigation controls

  • Movement interface (directional arrows)

  • Interactive elements for each sustainable facility

  • Environmental assets and visual atmosphere

  • Dialogue and information displays system

UX Improvements & Iteration

Throughout the project, I identified critical usability issues and proposed solutions to enhance the player experience

Navigation Optimization

Issue Identified: Movement arrows were confusing when the character entered rooms, creating visual clutter and unclear affordances

Solution Proposed: Implement conditional visibility— hide directional controls within rooms to reduce confusion and focus attention on room interactions

Interaction Refinement

Issue Identified: Players could trigger room entry from any position by clicking, breaking the spatial logic and sense of exploration

Solution Proposed: Implement proximity-based interaction or keyboard controls (spacebar) for intentional room entry, requiring players to physically move their character to doorways

Character Movement Enhancement

Issue Identified: Choppy animation and limited movement range prevented access to the third room, creating a frustrating user experience

Solution Proposed: Create directional character sprites that flip based on movement direction and extend movement boundaries to ensure full map accessibility

Map Design Decision

Collaborative Decision: After evaluating spatial navigation needs, the team concluded that removing the map feature would maximize limited screen space for immersive gameplay without sacrificing usability

Challenges & Learnings

Challenge: Team Communication & Implementation

One team member took on implementation responsibilities but didn't communicate when they became overwhelmed. This resulted in an initial submission with minimal UI implementation of my designs— a frustrating situation that threatened the project's success

My Response

  • Proactivity reached out to the professor to address the communication gap and advocate for the project's completion

  • Facilitated improved team coordination to complete implementation before final documentation

  • Ensured all design work was properly integrated into the final product


Key Takeaways

This experience taught me the critical importance of:

  • Regular check-ins with team members on progress and blockers— dont assume silence means everything is fine

  • Clear communication channels — establishing when and how to escalate concerns before deadlines

  • Proactive problem-solving — addressing issues early rather than assuming progress is being made

  • Documentation — maintaining clear design specifications to support implementation and handoff

These lessons have fundamentally shaped how I approach team collaboration in all subsequent projects, making me a more effective communicator and team player

Future Improvements

Given more time and resources, I would refine several aspects of the user experience and visual designs:

Enhanced Movement System

  • Expand traversable area — Allow the character to move fully across the landscape, reaching both edges of the screen for complete exploration freedom

  • Improvement movement range — Ensure players can physically position themselves in front of all three rooms without collision or boundary restrictions

Visual Consistency & Polish

  • Screen Standardization — Establish and maintain consistent layouts, spacing, and UI placement across all room screens

  • Text bubble configuration — Fix alignment and positioning issues to ensure all dialogue and informational text displays properly without visual glitches

Character Differentiation

  • Professor character redesign — Create a more distinct visual identity for the NPC guide that clearly differentiates them from the player character

  • Visual hierarchy — Use color, silhouette, scale, or styling to immediately communicate the different roles (player vs. guide) through visual design alone

Why These Matter: These improvements would enhance usability by removing confusion between player and NPC, create a more polished confusion between player and NPC, create a more polished professional appearance, and provide players with the freedom to explore the world fully — reinforcing the 'discovery' aspect of our educational game concept

Final Outcome

Impact & Results

  • Created an engaging educational experience that makes complex sustainability concepts accessible through intuitive design

  • Designed a complete UI system that successfully guided players through multi-room exploration

  • Contributed to a project selected for inclusion in the professor's teaching portfolio

  • Developed professional portfolio piece demonstrating UI design, illustration, and collaborative problem-solving skills


Reflection

Aquatopia challenged me to design for both education and engagement—making sustainability concepts accessible through play. Balancing aesthetic appeal with functional clarity in a constrained canvas taught me to prioritize essential UI elements and advocate for the user experience even when facing technical or team challenges.

Design Learnings: Reflecting on the final product, I identified several areas where additional iteration would strengthen the experience. Expanding the character's movement range, ensuring visual consistency across screens, and creating stronger character differentiation would have elevated both usability and immersion. These insights have sharpened my eye for detail and reinforced the importance of sufficient QA time in the design process.

This project reinforced that great UI/UX design isn't just about beautiful interfaces—it's about advocating for the user, collaborating effectively, problem-solving throughout the entire product lifecycle, and maintaining critical perspective on your own work to drive continuous improvement.