Addie Hayes

Addie Hayes

I'm Addie Hayes, a UX/UI designer and student at Georgia Tech. I'm driven to build thoughtful, user-centric products that solve real-world problems. With my background in Computational Media and Marketing, I design experiences that are not only beautiful but also effective.

I'm Addie Hayes, a UX/UI designer and student at Georgia Tech. I'm driven to build thoughtful, user-centric products that solve real-world problems. With my background in Computational Media and Marketing, I design experiences that are not only beautiful but also effective.

I'm Addie Hayes, a UX/UI designer and student at Georgia Tech. I'm driven to build thoughtful, user-centric products that solve real-world problems. With my background in Computational Media and Marketing, I design experiences that are not only beautiful but also effective.

-> Scroll down to see my Projects!

Projects

Journey Jar

Journey Jar

Generic social media is built for broad audiences and fails to capture the personal, collaborative nature of travel. Journey Jar was designed to solve this, creating a focused app where friends can privately build and relive their shared adventures.

Generic social media is built for broad audiences and fails to capture the personal, collaborative nature of travel. Journey Jar was designed to solve this, creating a focused app where friends can privately build and relive their shared adventures.

Generic social media is built for broad audiences and fails to capture the personal, collaborative nature of travel. Journey Jar was designed to solve this, creating a focused app where friends can privately build and relive their shared adventures.

Aquatopia

Aquatopia

Educational games often sacrifice engagement for information delivery, so my team and I designed this underwater exploration experience to teach sustainability through intuitive UI and discovery-based interaction.

Educational games often sacrifice engagement for information delivery, so my team and I designed this underwater exploration experience to teach sustainability through intuitive UI and discovery-based interaction.

Educational games often sacrifice engagement for information delivery, so my team and I designed this underwater exploration experience to teach sustainability through intuitive UI and discovery-based interaction.