Addie Hayes
Addie Hayes
I'm Addie Hayes, a UX/UI designer and student at Georgia Tech. I'm driven to build thoughtful, user-centric products that solve real-world problems. With my background in Computational Media and Marketing, I design experiences that are not only beautiful but also effective.
I'm Addie Hayes, a UX/UI designer and student at Georgia Tech. I'm driven to build thoughtful, user-centric products that solve real-world problems. With my background in Computational Media and Marketing, I design experiences that are not only beautiful but also effective.
I'm Addie Hayes, a UX/UI designer and student at Georgia Tech. I'm driven to build thoughtful, user-centric products that solve real-world problems. With my background in Computational Media and Marketing, I design experiences that are not only beautiful but also effective.
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Projects
Journey Jar
Journey Jar
Generic social media is built for broad audiences and fails to capture the personal, collaborative nature of travel. Journey Jar was designed to solve this, creating a focused app where friends can privately build and relive their shared adventures.
Generic social media is built for broad audiences and fails to capture the personal, collaborative nature of travel. Journey Jar was designed to solve this, creating a focused app where friends can privately build and relive their shared adventures.
Generic social media is built for broad audiences and fails to capture the personal, collaborative nature of travel. Journey Jar was designed to solve this, creating a focused app where friends can privately build and relive their shared adventures.
Aquatopia
Aquatopia
Educational games often sacrifice engagement for information delivery, so my team and I designed this underwater exploration experience to teach sustainability through intuitive UI and discovery-based interaction.
Educational games often sacrifice engagement for information delivery, so my team and I designed this underwater exploration experience to teach sustainability through intuitive UI and discovery-based interaction.
Educational games often sacrifice engagement for information delivery, so my team and I designed this underwater exploration experience to teach sustainability through intuitive UI and discovery-based interaction.